Tuesday, August 30, 2011

Creative Mode

So apparently Minecraft Beta 1.8 comes out soon and with it finally a creative mode for single player, which i was waiting for since i bought the game. the only thing that i rather dislike is that the highest point on the single player map is at 127 blocks which isnt really high enough to really create great stuff, but maybe that changes too at one point.

Wednesday, August 24, 2011

Final Destination 5


- possible spoiler alert -


Okay i saw the fifth installment of the franchise and am now to judge how good it was conpared to the others. First off the movie was one of the best. the death scenes were creative and not as over done as some in the fourth movie. The ending was the best in the whole franchise by far. I did not see it coming how it went out and it was amazing. the vision scene was kinda overkill again and unrealistic, but it was just a vision and we used to see that unreal stuff that everything is just doomed to go wrong i guess. the characters weren't boring, because like in FD3 there was one guy who kinda gets a bit insane, which i liked in this one. The returning of the coroner was a really good plot point, especially with the twist in the end. all in all the series really got back to its roots and brought back cool element we were missing out at least in the fourth movie. And the good things of the fourth movie, the extreme long waiting for some kills and the graphic comic like element of the kills stayed in the fifth movie. it's like they learnt their mistake and came back to what the series was like. A very great movie.

Tuesday, August 23, 2011

unrequested tranquility


i worked on TLN without considering much music yet. yesterday i wanted to use the day for the creation of some test music to bring more excitement to the creation, only to found out after hours of testing and trying that music doesn't work on windows 7 in my current version. till a new version is available i won't be able to create music inside my game. that said i will probably have to leave the sound out for a long period of time now, which is sad, but inevitable...

Sunday, August 21, 2011

Sickness v1.5


Yesterday night i got sick with a massive headache and stomache ache. It didn't change my day routine at all though. Without being sick i would have watched tv and played on the computer the exact same way i did today anyway. I worked on TLN further and got a few things done. I still have a lot of things to change, but i still could wrap it up a bit. The second major saw influence got into shape *cough*brain surgery*cough*. how i executed one room isn't perfect yet, but i havn't finished drawing stuff there, yet, so i leave it like this till it's drawn.

Friday, August 19, 2011

Killing the Prime Evils

While making a break from drawing and making TLN, i installed Diablo 2 with Yvonne. I remember that i killed Diablo before, but i didnt remember to have finished Act V before. Last night i killed Baal, the last of the three prime evils and therefor finishing the game on normal for my first time. In Multiplayer i'm right now at the arcane sanctuary in Act 2 with Yvonne and i wonder if i can catch up on nightmare with us. But that also means that i have to play further and i hope when i return to TLN i can creatively continue my work.

Sunday, July 31, 2011

The problem with items and locations

Yesterday i knew how to continue the story and created a bunch of items i used for that part, but the problem is that i can't just lay them in a shelf around for every one to easily pick up, that would be pointless. i need to hide them, but that's the problem. i am not yet sure where to hide them and how to get them, so i need to create new areas to just lock them up somewhere to make it not too easy. Before it was the other extreme. i had a lot of locations but no items to hide. But i'm sure im creative enough to get that stuff fixed. Another funny thing is how i found a typo. a friend whose english isnt the best looked words up he didnt know and stumbled upon ripcage. obviously he didnt find a translation for ripcage, because its called ribcage, he asked me and i was like ok i gotta change that immediatly.

Saturday, July 30, 2011

fast tester is fast

After a few days of constructing the game i thought i was quite ahead my tester, especially after some hard things to figure out i thought i could slow down my speed in drawing, but then there was grincat. she actually played the game already to the current end and there is no way i can give her a much updated version in the next days. But well i still have enough ideas what to do next so maybe i make some tricky things inside so this game gets a bit harder the further you get. it gets anyway because there are more and more areas where things could be combined. so when i let her without clues what to do next, i may get the step ahead again that i was. Also i let Meg play the game and it showed me some flaws i didnt realise. So i improved some things and made the whole game a bit smoother i think. Still i need to build up some story next though and of course more cool elements to continue and discover.

Thursday, July 28, 2011

Slowly taking shape


My game is slowly taking shape. It's still in the beginning stage, but i have already some hidden things and plans to continue on. It finally has an outline and style i can follow and creating new areas becomes routine. I even managed to make a shock value inside without even planning to do it. At least Yvonne was kinda shocked while testing and that with my bad drawing skills haha. It's kinda cartoonish horror and my mind is full of wicked ideas too make this more gruesome. When then music is added at some point it will be just awesome.

Wednesday, July 27, 2011

New Projects & Random Thoughts

With my plan to neglecting facebook for other projects, i also come back to my beloved blog. Actually Yvonne created an own blog and told me to write in here again is what made me finally come here. Lately i am often just in SSC, playing games, currently The Lost Crown, before i finished Septerra Core for the first time, maybe i should write another entry about it. My new project is to recreate my old adventure game that some of you may remember. I do not really remember what it was called, but i do remember the things i made and some flaws i made that i try to not do again (you had to "use battery with dark room" to make a flashlight work, instead of "combining battery with flashlight"). For people interested in testing and playing my new adventure game just contact me and i give it to you (now i also have a full version of the program which means its a simple setup for the game). I just worked about 4 hours on it yet and it only consists of about 10 screens and a few items to find and use, but it's a start.

Saturday, April 2, 2011

Head translating

Learning a language, when speaking two languages already fluently can be tricky. With latin there was nothing similar to what i am now facing, due to the fact that it is a dead language. When reading texts in german or english i am not able to clearly translate words or sentences, because you start to think in that language at some point. Now for chinese my head translates the sentences before i can understand the sentence often. Easy words already stay the chinese word, but complex structures i often try to translate in my head. Some structures are similar to english structures. As an example there are sentences that are very much like If-Clauses. So i translate them to If in my head anyway, complex words i translate to german or english, considering what makes more sense at that point in my head, so in the end i have a translated sentence in my head that consists of chinese, english and german parts. It works for me till i am able to actually "think" in chinese like i do in german and english, but it already shows me that it will be hard for me to translate stuff for anyone, if it's not just for my understanding.